
The Laughing Lair
Locked away in ‘The Laughing Lair’, you have been given the chance to escape, but you will have to work together to get out before he changes his mind. Can you escape this villain's lair?
No live actors.
2-6 players
60 Minutes
DIFFICULTY
3.5/5

The peril of Sherwin Hones
On an evening stroll, you have stumbled across the famous Sherwin Hones in the back ally of his London home... Poisoned! With the front door being watched, and the poison coursing through his veins, Sherwin needs your help. Get inside, create the antidote and save Sherwin Hones before it's too late.
*warning* small room for larger groups, so book with caution
2-6 players
60 Mintues
DIFFICULTY
4/5

INBOUND
Word from France, you have one hour to get TOP SECRET British intelligence to safety. Axis air strikes are INBOUND. Climb and Crawl through the rubble of this bombed London street.
WARNING! Smoke, optional crawling. Not wheelchair accessible.
DIFFICULTY
60 Minutes
4.5/5

The Curse of Curawood's Garden
A curse has been cast upon this enchanted garden, you have been selected by Curawood the wizard to restore peace and bring life back to the forest. Work with a team to collect 4 artefacts and return them to their rightful place to lift the curse off Curawood's Garden.
WARNING! This is a small room, although not claustrophobic some players will need to go into tighter areas.
Wear suitable clothes as there are elements of crawling and exploring on different levels.
2-5 players
60 Minutes
DIFFICULTY
3/5

Coming Home - Escape Room Box
Save Gregg!
Gregg is the robot created by your Great Aunt Daisy. On his travels abroad he was robbed of all his money. In order to get home, he locked himself in a box. The shipment was lost but you've found it in the attic of the family house. He only managed to save an hour of battery for the box and once that hour has gone, his memory will be wiped forever. Can you solve his puzzle box and save Gregg from total system failure?